

With many characters, the default large icons in the character display list can quickly become congested. The import tool will actively detect all of the valid Character Creator or iClone characters that are contained in the Unity project and display them vertically on the left hand side of the tool window. To open the import tool, you can right click on the. fbm (if present) folders from Windows file explorer into the project browser’s target folder of your Unity project. In your Unity 2020.3 or above project browser, navigate to the folder in your project where you will be placing your imported character. In Microsoft Windows open the file explorer and navigate to the export directory. In such circumstances please see the conforming clothes in Character Creator section of the Character Creator 4 documentation for a guide on eliminating clipping. Whilst this is usually fine, there may be circumstances where it is not desireable to do this (or the clothing items are being clipped thorough in Character Creator itself). Typically, to avoid the issue of meshes beneath clothing items penetrating through during animation, the Delete Hidden Faces is used to cull any parts of the model that cannot be seen directly. It’s not ment to actually create assets.Click Export to begin the export process. Again: Unity is a game engine and the Unity editor is a game authoring tool. You would have to export the data yourself.

If you want to create things for usage outside of Unity, that’s not possible. Things created inside the Unity editor are best saved as assets in Unity. It will help in the process to convert a whole gameobject with meshes into an FBX, but you have to write the exporter yourself. Since 2005 the FBX SDK is free, however it’s a C++ library. The subassets can be seen when you “expand” the asset in Unity. The main asset is a gameobject while they add the Mesh asset as subasset. When Unity “imports” an fbx file it also get converted to that format. Unity is not a modelling tool.Īs said you can use AssetDatabase.CreateAsset to store the mesh / gameobject into an file in Unitys asset file format. Only the Unity editor has an FBX file importer. The Unity engine can’t handle fbx files at all. You simply can’t without a third party library.
